;BY DISSIDIA
;MUGEN 1.0 ONLY
;===============================
[Info]
name = "Castle Area 1"
mugenversion = 1.0
[BGdef]
spr = CASTLE_AREA_1.sff
debugbg = 0  
[Music]
bgmusic = sound/CASTLE_AREA.mp3
bgvolume = 255    
bgmloopstart = 850
bgmloopend = 1501056
loopend = -1     
[Camera]
startx = 0            
starty = 0            
boundleft = -320
boundright = 320
boundhigh = -219
boundlow = 0          
verticalfollow = .65
floortension = 120   
tension = 100
overdrawhigh = 100
overdrawlow = 100
cuthigh = 0
cutlow = 0          
[PlayerInfo]
p1startx = -140         
p1starty = 0          
p1startz = 0          
p1facing = 1          
p2startx = 140         
p2starty = 0          
p2startz = 0          
p2facing = -1  
p3startx = -200         
p3starty = 0          
p3startz = 0          
p3facing = 1          
p4startx = 200         
p4starty = 0          
p4startz = 0          
p4facing = -1          
leftbound = -2000      
rightbound = 2000     
topbound = 0  
botbound = 0          
[Scaling]
topz = 0               
botz = 50             
topscale = 1
botscale = 1.2        
[Bound]
screenleft = 20        
screenright = 20    
[StageInfo]
zoffset = 410
autoturn = 1         
resetBG = 0     
localcoord = 640,480
xscale = 1
yscale = 1      
[Shadow]
intensity = 112
color = 0,0,0
yscale = .2
fade.range = -400,-100
[Reflection]
intensity = 0
[BG BACKGROUND]
type  = normal
spriteno = 0,1
delta = 0.8,0.8
tile = 1,0
velocity = -10,0
[BG FOG 1]
start = 0,0
type  = normal
spriteno = 1,0
delta = 0.9,0.9
tile = 1,1
tilespacing = 0,0
trans = addalpha
alpha = 64,192
velocity = -3,0
[BG CASTLE]
type  = normal
spriteno = 2,0
delta = 1,1
mask = 1
[BG STATUE]
type  = normal
spriteno = 3,0
delta = 1,1
trans = addalpha
alpha = 228,64
layerno = 1
[BG FOG 2]
type  = normal
spriteno = 4,0
delta = 1,1
layerno = 1
trans = addalpha
alpha = 64,192
tile = 1,1
tilespacing = 0,0
velocity = -3,-1