;BY DISSIDIA
;MUGEN 1.0 ONLY
;===============================
[Info]
name = "Castle Area 3"
mugenversion = 1.0
[BGdef]
spr = CASTLE_AREA_3.sff
debugbg = 0  
[Music]
bgmusic = sound/CASTLE_AREA_3.mp3
bgvolume = 255    
bgmloopstart = 850
bgmloopend = 1501056
loopend = -1     
[Camera]
startx = 0            
starty = 0            
boundleft = -320
boundright = 320
boundhigh = -169
boundlow = 0          
verticalfollow = .65
floortension = 120   
tension = 100
overdrawhigh = 100
overdrawlow = 100
cuthigh = 0
cutlow = 0          
[PlayerInfo]
p1startx = -140         
p1starty = 0          
p1startz = 0          
p1facing = 1          
p2startx = 140         
p2starty = 0          
p2startz = 0          
p2facing = -1  
p3startx = -200         
p3starty = 0          
p3startz = 0          
p3facing = 1          
p4startx = 200         
p4starty = 0          
p4startz = 0          
p4facing = -1          
leftbound = -2000      
rightbound = 2000     
topbound = 0  
botbound = 0          
[Scaling]
topz = 0               
botz = 50             
topscale = 1
botscale = 1.2        
[Bound]
screenleft = 20        
screenright = 20    
[StageInfo]
zoffset = 440
zoffsetlink = 4
autoturn = 1         
resetBG = 0     
localcoord = 640,480
xscale = 1
yscale = 1      
[Shadow]
intensity = 112
color = 0,0,0
yscale = .2
fade.range = -400,-100
[Reflection]
intensity = 0
[BG BACKGROUND FACTORY]
type  = anim
actionno = 0
delta = 0.8,0.8
tile = 1,0
[BG FLOOR]
type  = normal
spriteno = 1,0
delta = 1,1
ID = 4
[BG FOREGROUND]
type  = anim
actionno = 1
delta = 1,1
layerno = 1
[Begin Action 0]
0,1,0,0,100
0,2,0,0,80
0,3,0,0,60
0,1,0,0,40
0,2,0,0,20
0,3,0,0,10
0,1,0,0,8
0,2,0,0,6
0,3,0,0,5
loopstart
0,1,0,0,5
0,2,0,0,5
0,3,0,0,5
[Begin Action 1]
2,0,0,0,100,,AS228D64
2,1,0,0,80,,AS228D64
2,2,0,0,60,,AS228D64
2,3,0,0,40,,AS228D64
2,0,0,0,20,,AS228D64
2,1,0,0,10,,AS228D64
2,2,0,0,8,,AS228D64
2,3,0,0,6,,AS228D64
loopstart
2,0,0,0,5,,AS228D64
2,1,0,0,5,,AS228D64
2,2,0,0,5,,AS228D64
2,3,0,0,5,,AS228D64
[BGCtrlDef Floor Shake]
CtrlID = 4
[BGCtrl 4 Shake Start 1]
type = siny
time = 0
value = .1,.1
[BGCtrl 4 Shake Start 2]
type = siny
time = 20
value = .3,.3
[BGCtrl 4 Shake Start 3]
type = siny
time = 40
value = .5,.5
[BGCtrl 4 Shake Start 4]
type = siny
time = 60
value = .7,.7
[BGCtrl 4 Shake Start 5]
type = siny
time = 80
value = .9,.9
[BGCtrl 4 Shake Start 6]
type = siny
time = 100
value = 1,1