;BY DISSIDIA
;MUGEN 1.0 ONLY
;===============================
[Info]
name = "Remains Area Boss"
mugenversion = 1.0
[BGdef]
spr = REMAINS_AREA_BOSS.sff
debugbg = 0  
[Music]
bgmusic = sound/REMAINS_AREA_BOSS.mp3
bgvolume = 255    
bgmloopstart = 1100
bgmloopend = 766237
loopend = -1     
[Camera]
startx = 0            
starty = 0            
boundleft = -320
boundright = 320
boundhigh = -219
boundlow = 0          
verticalfollow = .65
floortension = 120   
tension = 100
overdrawhigh = 100
overdrawlow = 100
cuthigh = 0
cutlow = 0          
[PlayerInfo]
p1startx = -140         
p1starty = 0          
p1startz = 0          
p1facing = 1          
p2startx = 140         
p2starty = 0          
p2startz = 0          
p2facing = -1  
p3startx = -200         
p3starty = 0          
p3startz = 0          
p3facing = 1          
p4startx = 200         
p4starty = 0          
p4startz = 0          
p4facing = -1          
leftbound = -2000      
rightbound = 2000     
topbound = 0  
botbound = 0          
[Scaling]
topz = 0               
botz = 50             
topscale = 1
botscale = 1.2        
[Bound]
screenleft = 20        
screenright = 20    
[StageInfo]
zoffset = 415
zoffsetlink = 1
autoturn = 1         
resetBG = 0     
localcoord = 640,480
xscale = 1
yscale = 1      
[Shadow]
intensity = 112
color = 0,0,0
yscale = .2
fade.range = -400,-100
[Reflection]
intensity = 0
[BG BACKGROUND]
type  = normal
spriteno = 0,1
delta = 0.8,0.8
tile = 1,0
velocity = -10,0
[BG RIVER BACK]
type  = normal
spriteno = 1,0
delta = 0.85,0.85
mask = 1
tile = 1,0
velocity = -15,0
[BG RIVER FRONT]
type  = normal
spriteno = 2,0
delta = 0.85,0.85
tile = 1,0
velocity = 25,0
[BG MOUNTAIN LEFT]
type  = normal
spriteno = 3,0
delta = 0.9,0.9
tile = 0,0
mask = 1
velocity = -20,0
[BG MOUNTAIN GROUND]
type  = normal
spriteno = 4,0
delta = 1,1
tile = 0,0
mask = 1
ID = 1
sin.y = 2, 15, 0 ;0
[BG WATER FOREGROUND]
start = 0,100
type  = anim
actionno = 0
delta = 1,1
layerno = 1
[BG FOG 1]
start = 0,260
type  = normal
spriteno = 6,0
delta = 1,1
tile = 1,0
tilespacing = 400,0
trans = addalpha
alpha = 96,200
velocity = -25,0
layerno = 1
[Begin Action 0]
5,0,0,0,4,,AS128D256
5,1,0,0,4,,AS128D256
5,2,0,0,4,,AS128D256